Showing posts with label DodgeIt. Show all posts
Showing posts with label DodgeIt. Show all posts

Sunday, 7 July 2019

7/7/2019 - DodgeIt v1.1


Dodge It version 1.1 has been done with 5 levels, and a players record system.

Thursday, 4 July 2019

4/7/2019 - Previous record done and 2 levels implemented



Previous Record

  • Player are able to view all the  previous records, by pressing W/S or ↑/↓ to view it.
  • Player are also able to use the mouse scrolling to view the previous records.
  • It will show 11 players record, at 1 time, on the screen.
  • When it reaches the start of the list or end of the list, it cant be scroll, nor use W/S or ↑/↓ to scroll.
  • Player can use 'backspace' to return to main menu.

2 Levels Implemented

  • Level 1 is items falling at the same speed.
  • Level 2 is items falling at different speed.


Need to be done next

  • Rearrange the code, and reuse some codes.
  • Allows player to enter their name at the end of the game.
  • Allows player to replay the game.




Thursday, 27 June 2019

27/6/2019 - Working on DodgeIt_v1.1


Already Done
  • Added "Previous Record" and "Exit" on the menu.
  • The menu now can only be control by W/S or ↑/↓ only, no more mouse control.
  • Able to read previous record


Going to be Done
  • Allows player to enter their name.
  • Write the current player record into the player record file.
  • Able to play 2 levels.
  • Gonna add some background music.

Current Problems faced
  • When the player is in "Previous Record", if the player press S or ↓, it will go back to the menu again.
  • Player are unable to see the full previous record, as there is no scrolling option.

Features that might be considered
  • The previous record data can be arrange as the highest score will be at the top, and the lowest score will be at the bottom. Need to work on an scoring system on this.








Saturday, 15 June 2019

15/6/2019 - Dodge it (version 1)

DodgeIt.v1 is created. It allows player to use either 'a' and 'd' OR ← and → to move the user square. If the falling items hits the player, then game over.






Currently 2 levels are done, which is all objects are falling at the same speed, and objects falling at different speed. Only objects falling at the same speed is implemented in DodgeIt.v1






A sample program to save player data into a .dat file (so that there is previous player records)





Friday, 1 March 2019

28/2/2019 - Dodge it planning





  • A Python version of colorman dodge (as I didn't finish the game for android) , but only use square, and name it 'Dodge it'.
  • Pygame will be use as the graphics.
  • User will be able to use 'a' and 'd' OR ← and → to move the user square.
  • Need user to move left and right without go off screen, falling items algorithm, start screen, game over screen.
  • Extra features (maybe): user will be ask if the want to replay the game, a file that stores users' previous records, can quit the game at anytime, can choose what background music they want.

18/7/2019 - Survive that planning

Planning A top-down shooting game Player use WASD to move Use mouse cursor to aim Mouse left-click to shoot, and right click to throw ...